Greetings, I’m Sheng, a Legend rank constructed and 7 win-average arena player. I run HearthstoneCoaching.com where our coaches have helped students around the world reach many of these same achievements.
If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.
This Standard deck is constructed with only Commons and Rares from the Basic, Classic, and Whispers of the Old Gods card sets. In order to build this deck, you need to fulfill the following requirements:
Reach Level 10 to unlock all of the Basic cards for this class.
Have 1320 Dust available for crafting cards you may not have from this deck.
- C'Thun Priest combines aspects of Control Priest and Midrange C'Thun decks together. Cards like Northshire Cleric and Auchenai Soulpriest provide more flexibility to Priest's Hero Power, giving the ability to draw cards, or to turn Healing into reach or removal.
Minions - 23
2x Northshire Cleric
- The Cleric is the primary card draw engine for our deck. Generally, you won’t want to play her early, but rather save her when you can heal a minion to draw a card from her on the same turn.
2x Beckoner of Evil
- A standard 2 mana for 2/3 minion that buffs your C'Thun. What's not to like?
2x Wild Pyromancer
- Wild Pyromancer is our line of defense against aggro decks. A single Wild Pyromancer combined with a spell can clear an entire board of 1 health minions. Be careful when using Wild Pyromancer because he also deals damage to the minions on your own board. It’s very easy to forget this and end up killing your own Wild Pyromancer by playing The Coin carelessly.
2x Disciple of C'Thun
- While Disciple of C'Thun doesn't have the strongest body, it's ability to deal 2 damage to any target is extremely valuable. However, you'll want to throw away Disciple of C'Thun for a stronger play on turn 3, as he doesn't provide a very strong board presence. Generally, you'll want to avoid playing him onto an empty board just to deal 2 damage to your opponent's face, unless it's for lethal or to setup for C'Thun on the following turn.
2x Twilight Elder
- Twilight Elder is an extremely efficient play on turn 3. With 3/4 in stats for 3 mana, he easily passes the Vanilla Test for minions. He also acts as a pseudo-taunt as most opponents will try to kill him quickly to minimize how large your C'Thun can get.
2x Auchenai Soulpriest
- A key card that provides us a lot of flexibility by turning our Hero Power into an offensive weapon. Synergizes quite well with Darkshire Alchemist to deal 5 damage to any target on the board.
2x Hooded Acolyte
- A 4 mana C'Thun minion with the body of a Water Elemental? Heck yes!
2x Sen'jin Shieldmasta
- Sen'jin Shieldmasta is our answer to early aggression. While a case could be made to play C'Thun's Chosen at this slot, I've found that it's been relatively easy to buff C'Thun to 10 attack, and it's more valuable to have a taunt out earlier against aggro.
2x Darkshire Alchemist
- Darkshire Alchemist combines the body of a Chillwind Yeti with a Flash Heal battlecry. Extremely useful to heal yourself back up after stabilizing the board against aggro, or to serve as an offensive weapon when Auchenai Soulpriest is on the board.
2x Twilight Darkmender
- 5 mana for 6/5 is great value, and the additional heal is awesome against aggro decks. It's not very hard to buff C'Thun to 10 attack with our deck.
2x Skeram Cultist
- Skeram Cultist passes the vanilla test while buffing our C'Thun. His 7/6 body provides an alternative win condition for us.
- Thank you Blizzard for providing us with a free Legendary with Wrath of the Old Gods! You'll receive C'Thun and two Beckoner of Evil as a free reward after opening your first Wrath of the Old Gods booster pack. So long as the deck is built around him, C'Thun can win games on the turn he is played with just his Battlecry alone.
Spells - 7
2x Power Word: Shield
- Gives 2 health to any minion for 1 mana, and draws you a card. Ideally, you’ll want to play this on a minion that would have died in a trade without the extra health. Make sure to play this first before your other cards, as the card you draw from it might be useful. Also serves as a cheap enabler for Wild Pyromancer‘s passive.
1x Shadow Word: Pain
- A single Shadow Word: Pain is great to deal with other Priests that can play Twilight Guardian or Mages with Water Elemental.
2x Shadow Word: Death
- Shadow Word: Death allows us to deal with larger late game threats in an extremely mana-efficient manner.
2x Holy Nova
- Our primary board-clear. This spell synergizes really well with Northshire Cleric and can draw you multiple cards on the same turn. Just be careful not to play it when Auchenai Soulpriest is on the board, as it will damage your own minions.
In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.
When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.
When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.
When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.
When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This might be a minion like Eater of Secrets to counter classes with Secrets or a removal spell like Frostbolt.
When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.
While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.
- 1 Mana: Northshire Cleric
- 2 Mana: Beckoner of Evil, Wild Pyromancer
- 3 Mana: Twilight Elder
- 1 Mana: Power Word: Shield
- 2 Mana: Shadow Word: Pain
Here are some substitutions that will improve this budget deck. If you’re looking to craft cards to play this class, it’s best to start with the Key Substitutions first before working your way to the Nice-to-Have Substitutions. Unless stated otherwise, you can substitute a single copy of an upgrade card instead of two if you don’t have both.
- 1x Shadow Word: Death → 1x Entomb
- 1x Sen'jin Shieldmasta → 1x Brann Bronzebeard
- 1x Skeram Cultist → 1x Twin Emperor Vek'lor
- 1x Skeram Cultist → 1x Sylvanas Windrunner
If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at HearthstoneCoaching.com would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world.
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I hope you enjoyed this guide! If you have questions, feel free to ask in the comment sections below.