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Greetings, I’m Sheng, a Legend rank constructed and 7 win-average arena player. I run where our coaches have helped students around the world reach many of these same achievements.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.


This Standard deck is constructed with only Commons and Rares from the Basic, Classic, and Whispers of the Old Gods card sets. In order to build this deck, you need to fulfill the following requirements:

  1. Reach Level 10 to unlock all of the Basic cards for this class.

  2. Have 1080 Dust available for crafting cards you may not have from this deck.

Deck Playstyle

  • Midrange Hunter utilizes the synergy between Beast minions and spells to efficiently control the board. Small token minions like Bilefin Tidehunter and Infested Wolf's Spiders synergize greatly with Hunter's Mark, Cult Master, Dark Iron Dwarf to trade up against bigger and better minions.

  • Towards the end of the game, Midrange Hunter puts out Savannah Highmane as a win-condition. Even when behind in cards, Hunter has the capability to win games with reach provided by the Steady Shot Hero Power.

Minions - 21

2x Fiery Bat

  • Fiery Bat has filled the role left by Webspinner and Leper Gnome quite well. His Deathrattle gives him the potential to trade with 3 health minions, and the he's a very cheap enabler for cards like Kill Command and Houndmaster.

2x Bilefin Tidehunter

  • Bilefin Tidehunter is just a cheap 2 mana minion for our deck. Unlike its counterpart, the Murloc Tidehunter, the 1/1 taunt summoned can make it awkward for your opponent to trade efficiently. Check out the Upgrades section to see what you can replace it with.

2x Bloodfen Raptor

  • A standard vanilla 3/2 body that will apply some pressure early on and benefits from Beasts synergies.

2x River Crocolisk

  • A standard vanilla 2/3 body that will help with board control early on and benefits from Beasts synergies.

2x Carrion Grub

  • A pretty underrated card that's being overlooked right now. While not as flexible as a card like Druid's Druid of the Flame, Carrion Grub is an amazing play on turn 3 when followed up with a Houndmaster on turn 4.

1x Cult Master

  • A single copy of Cult Master allows us to take advantage of the Tokens generated by Bilefin Tidehunter, Unleash the Hounds, and Infested Wolf to replenish our hand. We only play one copy because we'll never want to be in a situation where we have both copies in our hand at once, as one of them will certainly be a dead card.

2x Dark Iron Dwarf

  • Dark Iron Dwarf has a decent 4/4 body, but its Battlecry allows us to trade proactively on the board with our Tokens. Never feel bad about buffing a minion just to attack your opponent's face for 2 extra damage. Hunter has plenty of reach with its Steady Shot Hero Power, so the lower you bring your opponent's health down, the more they'll be pressured to make suboptimal plays just to stay alive.

2x Houndmaster

  • An amazing card that synergizes with most of the minions in our deck. Use him to save your butt against faster decks by buffing a Carrion Grub or Infested Wolf, or as a way of buffing a Beast minion to deal more damage to your opponent's face.

2x Infested Wolf

  • While Infested Wolf doesn't provide as much value as Haunted Creeper, the benefit of Infested Wolf is that its 1/1 Spider Tokens are considered Beasts, and can be buffed by Houndmaster or can serve as enablers for Kill Command.

2x Stranglethorn Tiger

  • 5 Mana for a 5/5 is mana efficient, but Stranglethorn Tiger is especially good for our deck due to its Beast synergy and stealth. Because it's not targetable until you attack, Stranglethorn Tiger gives you the flexibilty of dealing 5 damage to your opponent's face or to trade with another minion on the following turn, guaranteeing some sort of presence on the board.

2x Savannah Highmane

  • It's often been joked that Hunter is the only class that can run two of the same Legendary in the same deck. Savannah Highmane is the reason why, and it's crazy good. After it dies, it spawns two 2/2 Hyena tokens that continue to pressure your opponent. The Highmane is one of our primary win-conditions in this deck.

Spells - 7

2x Hunter's Mark

  • Even though Hunter's Mark was nerfed to cost 1 mana from 0 mana, it's still an invaluable tool to deal with large threats and taunts with our cheap tokens.

2x Animal Companion

  • An auto-include into any Hunter deck. All three of Animal Companion's forms are mana-efficient and useful for us.

2x Kill Command

  • A flexible removal card that should typically be saved until you can deal the full 5 points of damage with a Beast on the board.

1x Unleash the Hounds

  • We run a single copy because Unleash the Hounds is a bit situational. You'll want to save this card until you can maximize its value with a Leokk or Cult Master on the board.

Weapons - 2

2x Eaglehorn Bow

  • Even though we don't play any secrets, 3 mana for a 3/2 weapon is still invaluable. It provides us with the reach to kill our opponent, or acts as flexible removal to control the board.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.

  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This might be a minion like Eater of Secrets to counter classes with Secrets or a removal spell like Frostbolt.

  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

  • While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.


  • 1 Mana: Fiery Bat
  • 2 Mana: Bilefin Tidehunter, Bloodfen Raptor, River Crocolisk
  • 3 Mana: Carrion Grub


  • 3 Mana: Animal Companion

Gameplay Video

Sheng's Budget Standard Midrange Hunter


Here are some substitutions that will improve this budget deck. If you’re looking to craft cards to play this class, it’s best to start with the Key Substitutions first before working your way to the Nice-to-Have Substitutions. Unless stated otherwise, you can substitute a single copy of an upgrade card instead of two if you don’t have both.

Key Substitutions

  • 2x Bilefin Tidehunter → 2x Flame Juggler
  • 2x River Crocolisk → 2x Huge Toad
  • 2x Bloodfen Raptor → 2x King's Elekk
  • 2x Carrion Grub → 2x Quick Shot
  • 2x Dark Iron Dwarf → 2x Call of the Wild

Nice-to-Have Substitutions

  • 1x Stranglethorn Tiger → 1x Princess Huhuran

Coaching Lessons

If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world. Banner


I hope you enjoyed this guide! If you have questions, feel free to ask in the comment sections below.

Comments (2)

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I just started playing this deck, no dust for all the cards but i have about 24 covered, what i find that it lacks card draw against controll decks and that's aboud 2/3 of the matches i have, warriors and mages all the way, any advice for that?

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Any more nice to have options?