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Introduction

Greetings, I’m Sheng, a Legend rank constructed and 7 win-average arena player. I run HearthstoneCoaching.com where our coaches have helped students around the world reach many of these same achievements.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.

Requirements

This Standard deck is constructed with only Commons and Rares from the Basic, Classic, and Whispers of the Old Gods card sets. In order to build this deck, you need to fulfill the following requirements:

  1. Reach Level 10 to unlock all of the Basic cards for this class.

  2. Have 1400 Dust available for crafting cards you may not have from this deck.

Deck Playstyle

  • C'Thun Druid utilizes the mana acceleration of Druid cards like Innervate and Wild Growth to quickly gain tempo over opponents.

  • The strength of this deck is its ability to put out mana-efficient threats at every turn, while ramping up to a very large C'Thun to finish the game.

Minions - 22

1x Acidic Swamp Ooze

  • A useful tech card against classes that typically play weapons (Hunter, Paladin, Rogue, Shaman, Warrior). Typically you'll want to hold onto him until he can destroy a weapon, but if you're playing against a non-weapon class, playing him on turn 2 for tempo is totally fine.

2x Beckoner of Evil

  • A standard 2 mana for 2/3 minion that buffs your C'Thun. What's not to like?

2x Disciple of C'Thun

  • While Disciple of C'Thun doesn't have the strongest body, it's ability to deal 2 damage to any target is extremely valuable. However, you'll want to throw away Disciple of C'Thun for a stronger play on turn 3, as he doesn't provide a very strong board presence. Generally, you'll want to avoid playing him onto an empty board just to deal 2 damage to your opponent's face, unless it's for lethal or to setup for C'Thun on the following turn.

2x Twilight Elder

  • Twilight Elder is an extremely efficient play on turn 3. With 3/4 in stats for 3 mana, he easily passes the Vanilla Test for minions. He also acts as a pseudo-taunt as most opponents will try to kill him quickly to minimize how large your C'Thun can get.

2x Klaxxi Amber-Weaver

  • A better Chillwind Yeti! Back when Classic was the only Hearthstone card set, Chillwind Yeti was considered one of the best 4 mana minions due to its ability to trade with multiple 2/3s and 3/2s. Klaxxi Amber-Weaver takes that to an entirely different level, as it's fairly easy to buff our C'Thun to 10 attack in this deck.

2x Mire Keeper

  • Mire Keeper is a card that takes some experience to play properly. Generally, if you control the board, choosing the empty mana crystal is the best way to go -- especially if you can curve into a card like Dark Arakkoa. However, against aggro, it's often better to get the 2/2 slime so you have more of a board presence.

2x Sen'jin Shieldmasta

  • Sen'jin Shieldmasta is our answer to early aggression. While a case could be made to play C'Thun's Chosen at this slot, I've found that it's been relatively easy to buff C'Thun to 10 attack, and it's more valuable to have a taunt out earlier against aggro.

2x Azure Drake

  • A versatile minion that provides card draw and spell damage together. Our Swipes and Wrathss become much more effective with Azure Drake on the board.

2x Druid of the Claw

  • While you'll typically want to play this as a 4/6 taunt, the versatility to be able to charge into a high priority minion, or for 4 extra points of damage for lethal is extremely valuable.

2x Dark Arakkoa

  • A mana efficient minion that trades just 1 attack (when compared to Boulderfist Ogre) for taunt. As an added bonus, Dark Arakkoa provides a +3/+3 buff to C'Thun. Pretty awesome.

2x Doomcaller

  • Our replacement for typical late game finishers like Twin Emperor Vek'lor and Ragnaros that would live in more expensive C'Thun Druid decks. Most 8 mana Legendaries provide more value than Doomcaller, but he fits well as an alternate win-condition.

1x C'Thun

  • Thank you Blizzard for providing us with a free Legendary with Wrath of the Old Gods! You'll receive C'Thun and two Beckoner of Evil as a free reward after opening your first Wrath of the Old Gods booster pack. So long as the deck is built around him, C'Thun can win games on the turn he is played with just his Battlecry alone.

Spells - 8

2x Innervate

  • Innervate is a key spell that allows us to play our bigger minions much sooner than other classes. The theory behind Innervate’s inclusion is that while it costs us a card to play, whatever minion we play along with it will allow us to make up for our card deficit by trading two for one or better.

2x Wild Growth

  • A great card to play early from your opening hand. Playing Wild Growth on turn 1 with The Coin is like having an extra coin every turn. This card has the most value the earlier it is played. The weakness of this card is that during mid-game (turns 4-6), playing Wild Growth might prevent you from playing a bigger minion, making it a dead card. However, if you hold onto Wild Growth long enough, or top-deck one late in the game with 10 mana crystals, playing Wild Growth will allow you to draw another card through Excess Mana.

2x Wrath

  • A very versatile spell that can kill off 3 health minions, or can cycle for 1 damage to help us draw into cards we need.

2x Swipe

  • The best Druid removal spell. Swipe keeps us in the game against Paladins, Hunters, and other very aggresive decks keen on flooding the board with tokens. Swipe can also be used on your opponent’s face for lethal damage.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.

  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This might be a minion like Eater of Secrets to counter classes with Secrets or a removal spell like Frostbolt.

  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

  • While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.

Minions

  • 2 Mana: Acidic Swamp Ooze, Beckoner of Evil
  • 3 Mana: Twilight Elder

Spells

  • 0 Mana: Innervate
  • 2 Mana: Wild Growth, Wrath (Going Second)

Gameplay Video

Sheng's Budget Standard C'Thun Druid

Upgrades

Here are some substitutions that will improve this budget deck. If you’re looking to craft cards to play this class, it’s best to start with the Key Substitutions first before working your way to the Nice-to-Have Substitutions. Unless stated otherwise, you can substitute a single copy of an upgrade card instead of two if you don’t have both.

Key Substitutions

  • 1x Acidic Swamp Ooze → 1x Living Roots
  • 1x Mire Keeper → 1x Brann Bronzebeard
  • 1x Doomcaller → 1x Twin Emperor Vek'lor

Nice-to-Have Substitutions

  • 1x Mire Keeper → 1x Fandral Staghelm
  • 1x Sen'jin Shieldmasta → 1x Sylvanas Windrunner
  • 1x Sen'jin Shieldmasta → 1x Ancient of War
  • 1x Doomcaller → 1x Ragnaros the Firelord

Coaching Lessons

If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at HearthstoneCoaching.com would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world.

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Conclusion

I hope you enjoyed this guide! If you have questions, feel free to ask in the comment sections below.

Comments (6)

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Dazzed

This deck has almost no option to draw extra cards, which is a big weakness.

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yuhgnomesain

How often does Doomcaller actually get Cthun shuffled back into the deck?

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mneiman1

I love this deck. However, my only issues is I seem to run out of cards too quickly. The result is having only one card in my hand at a time. Anything I could swap to help with the card draw? Thank you and I appreciate your guides! :)

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SuperXiang92

best deck i've seen. went from rank 5 to rank 12 in 1 hour. Thanks

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Daxter10x

@Sheng Pretty sure he spammed concede. Awesome guide btw

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Sheng
Author

@SuperXiang92 Losing 34 stars in 1 hour is actually kind of impressive.