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Introduction

Greetings, I’m Sheng, a Legend rank constructed and 7 win-average arena player. I run HearthstoneCoaching.com where our coaches have helped students around the world reach many of these same achievements.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viaable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.

Requirements

This Standard deck is constructed with only Basic cards gained from reaching Level 10 with this class and cards from the One Night in Karazhan adventure set.

Deck Playstyle

Basic + Karazhan Warrior is built upon charge minions and weapons. Garrosh Hellscream’s hero power, Armor Up!, allows you to gain two armor every turn late game, something crucial if you’ve sacrificed too much of your life using weapons. This deck’s aim is to take advantage of all these strengths.

Minions - 18

2x Acidic Swamp Ooze

  • 2 mana for a 3/2 body is great. When played on turn two, the Ooze has the capability of trading with most 3 mana minions.

2x Pompous Thespian

  • A plain 2 mana for a 3/2 with taunt. He’s chosen over other 2 mana minions in the Basic set because 3 attack allows him to kill most 3 mana minions.

2x Razorfen Hunter

  • Razorfen Hunter is a mana efficient minion that spawns a 2/3 and a 1/1. Its inclusion over other cards at this slot is due to the utility of the 1/1 with our AOE removal spells.

2x Violet Illusionist

  • Violet Illusionist provides great value for its cost and has the ancillary benefit of being able to shield our hero from damage when we use it to attack.

2x Chillwind Yeti

  • A plain 4 mana for a 4/5. Even without a battlecry, the Yeti is considered to be the best neutral Basic at 4 mana.

  • With 5 health, this minion will often force your opponent to trade two of his cards to get rid of him.

2x Kor'kron Elite

  • 4 mana for a 4/3 with charge is great value. Bluegill Warrior and Wolfrider both have one health, and are much less durable.

  • Kor’kron will 2 for 1 against 2/3s, and can be used to finish off your opponent.

2x Sen'jin Shieldmasta

  • 3 mana for 3/5 is fair value, but it’s the taunt along with the 5 health that makes this minion key against aggro decks.

1x Gurubashi Berserker

  • A hedge against our Hellfire. Playing Hellfire against a Gurubashi Berserker simply trades 3 health for 3 attack most of the time. We can also enrage him with our Mortal Coils, and Dread Infernal.

  • Be sure to check if you’re within lethal range after pinging him! Every time you do so, he gains 3 attack. This is unlike other enrage cards like Amani Berserker and Raging Worgen.

1x Prince Malchezaar

  • Prince Malchezaar is one of our primary win conditions in this deck. His value is similar to Boulderfist Ogre in terms of stats, but its the random Legendaries that he shuffles in our deck that can swing games in our favor against more expensive decks.

2x Boulderfist Ogre

  • The ogre is a plain 6 mana for 6/7, but that’s why we love him. He’s not suspect to silence and cards like The Black Knight or Big Game Hunter, and will kill other 6/6 minions without dying.

  • Avoid buffing him to 7 attack unless you absolutely need to. You want to keep him out of Big Game Hunter range.

Spells - 8

2x Execute

  • This card looks seemingly overpowered, but it can be quite difficult to enable if you don’t have board control.

  • Execute is especially weak to divine shields, but when used under the right conditions can remove extremely expensive minions for 1 mana.

2x Whirlwind

    • Primarily used to enable Execute and clear 1 health minions from aggro decks like Warlock Zoo.
  • Used in conjunction with Cleave, you can do 3 damage to 2 minions on your opponent’s board.

2x Cleave

  • 2 damage to 2 targets. The downside to this card is that it requires 2 or more minions on your opponent’s board. It won’t activate if your opponent controls only 1 minion. Can sometimes be a dead card in your hand, but against aggro, this is very effective.

2x Heroic Strike

  • A very useful card that can be used for unexpected burst, or to remove 4 health minions when you’re out of weapons.

Weapons - 4

2x Fiery War Axe

  • An extremely efficient card that’ll give you card advantage. 2 mana to kill two 3 health minions is incredible value.

2x Arcanite Reaper

  • Not as good as the Fiery War Axe, due to its 5 mana casting cost, but still great nonetheless. Can be used in conjunction with Heroic Strike to deal 9 or 14 damage in one turn.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.

  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This might be a minion like Eater of Secrets to counter classes with Secrets or a removal spell like Frostbolt.

  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

  • While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.

Minions

  • 2 Mana: Acidic Swamp Ooze, Pompous Thespian
  • 3 Mana: Razorfen Hunter, Violet Illusionist

Weapons

  • 2 Mana: Fiery War Axe

Gameplay Video

Sheng's Basic + Karazhan Warrior

Deck Upgrades

To upgrade this deck, check out the Tempo Warrior section of ManaCrystals.com!

Coaching Lessons

If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at HearthstoneCoaching.com would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world.

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Want to Become Better at Other Games?

I also run RankOneCoaching.com, where our top coaches will develop a personal plan for you to achieve your dreams in other games. Personal lessons are an in-depth experience and most students improve significantly after just one full session!

Conclusion

I hope you enjoyed this guide! If you have questions, feel free to ask in the comment sections below.

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