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Greetings, I’m Sheng, a Legend rank constructed and 7 win-average arena player. I run where our coaches have helped students around the world reach many of these same achievements.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viaable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.


This Standard deck is constructed with only Basic cards gained from reaching Level 10 with this class and cards from the One Night in Karazhan adventure set.

Deck Playstyle

Basic + Karazhan Shaman's goal is to overwhelm your opponent with cheap token minions. Cards like Frostwolf Warlord, Flametongue Totem, and Bloodlust have no trouble finding value in a deck that spawns an endless supply of cheap creatures.

Minions - 24

2x Stonetusk Boar

  • A simple 1/1, but with an important attribute for this deck — charge.
  • Charge allows the boar to combo with Flametongue Totem, Raid Leader, and Bloodlust the turn you play him.

  • He’s extremely cheap, so you can play him right before Frostwolf Warlord to get a slightly larger minion.

  • Be sure to use him only when you can buff and/or trade with him.

2x Acidic Swamp Ooze

  • The best 2 mana minion in the Basic card set. Not only does he destroy weapons, but with 3 attack he’ll also trade evenly with most 3 mana minions.

2x Flametongue Totem

  • This is a great card that will let your lesser minions trade up to kill larger ones. Allows a Acidic Swamp Ooze to trade with a Chillwind Yeti, and a Stonetusk Boar to trade with most 3 mana minions.

  • You’ll want to use him only when you have minions on the board, otherwise he’s an easy target for removal.

  • It’s important to remember that the Totems you generate with your Hero Power always spawn from the right of your board. If you only have one minion on the board, you should always play your Flametongue Totem to its right so you can get a buffed Totem.

2x Pompous Thespian

  • A plain 2 mana for a 3/2 with taunt. He’s chosen over other 2 mana minions in the Basic set because 3 attack allows him to kill most 3 mana minions.

2x Raid Leader

  • 3 mana for a 2/2 is a terrible stat-line. This is a card that doesn’t do well when he’s thrown onto an empty board. However, he’s extremely valuable once you have two or more minions on the board, and will have impact on the turn he’s played.

  • Raid Leader is primarily used to buff our totems and other tokens to trade up against more valuable minions.

2x Razorfen Hunter

  • 3 mana for a 2/3 and a 1/1 is fair, but the fact that the Razorfen Hunter spawns two minions is important — it’s perfect for squeezing a Flametongue Totem in between.

2x Shattered Sun Cleric

  • An amazing card for tempo if you can utilize her battlecry to buff a smaller minion to trade against a larger one, or when you can increase the health on a minion so it doesn’t die in what would have been an even trade.

  • She’s also got a 3/2 body which isn’t bad.

1x Barnes

  • Barnes provides 4/5 worth of value between its 3/4 and 1/1 minion. Barnes' primary purpose in our deck is to generate two minions for the cost of one, but if you have Deathrattle minions in your deck, there's a chance you'll get better than just a plain 1/1.

2x Dragonling Mechanic

  • Razorfen Hunter‘s bigger cousin. For one more mana, we get a 2/4 instead of a 2/3 and a 2/1 instead of a 1/1. An extra 1/1 worth of stats for 1 mana isn’t really worth it, but the fact that this card spawns two minions is useful in our deck.

2x Sen'jin Shieldmasta

  • 4 mana for a 3/5 with taunt is pretty good value. He also protects our smaller minions.

2x Frostwolf Warlord

  • A primary win condition for our deck. Playing him with one minion on the board on turn 5 is fine, but you’ll want to avoid throwing him onto an empty board alone. Remember to play him last after all your other minions on the same turn.

1x Prince Malchezaar

  • Prince Malchezaar is one of our primary win conditions in this deck. His value is similar to Boulderfist Ogre in terms of stats, but its the random Legendaries that he shuffles in our deck that can swing games in our favor against more expensive decks.

2x Fire Elemental

  • 6 mana for a 6/5 isn’t great stats-wise, but he gives us a free Lightning Bolt ability when he comes into play which can swing the tempo in our favor. We’ll gladly trade the two extra health that we’d get with Boulderfist Ogre for 3 damage to any target we choose.

Spells - 6

2x Rockbiter Weapon

  • This card compares favorably to Claw. Instead of 2 armor, we’re given an extra point of damage and a choice of which target (either yourself or minions) to buff, which is fair. This is a card that allows you to gain control over the board early, and eliminates most 3 mana minions.

2x Hex

  • Awesome unconditional removal. It’ll get rid of that pesky Sylvanas Windrunner or Cairne Bloodhoof and won’t trigger any deathrattles. A key card.

2x Bloodlust

  • Our second primary win condition. Use this card to clear your opponent’s board with your buffed tokens, or to finish your opponent off. Be sure to count how much damage you can do each turn. You’d be surprised. Even 0/2 Totems become dangerous.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.

  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This might be a minion like Eater of Secrets to counter classes with Secrets or a removal spell like Frostbolt.

  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

  • While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.


  • 2 Mana: Acidic Swamp Ooze, Pompous Thespian
  • 3 Mana: Razorfen Hunter, Shattered Sun Cleric with a 2 mana minion


  • 1 Mana: Rockbiter Weapon

Gameplay Video

Sheng's Basic + Karazhan Shaman

Deck Upgrades

To upgrade this deck, check out the Midrange Shaman section of!

Coaching Lessons

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I hope you enjoyed this guide! If you have questions, feel free to ask in the comment sections below.

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