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Introduction

Greetings, I’m Sheng, a Legend rank constructed and 7 win-average arena player. I run HearthstoneCoaching.com where our coaches have helped students around the world reach many of these same achievements.

If you’re new to Hearthstone, or just have a limited collection of cards—I feel your pain. It is often difficult to find cheap but viaable decks to play on the Hearthstone ladder. Given this dilemma, I’ve set out to help those of you with a limited collection by creating budget decks for each class.

Requirements

This Standard deck is constructed with only Basic cards gained from reaching Level 10 with this class and cards from the One Night in Karazhan adventure set.

Deck Playstyle

Basic + Karazhan Druid is a Midrange Druid deck that utilizes the mana acceleration of cards like Innervate and Wild Growth to bring out large mana efficient minions much earlier in the game than most opponents can deal with.

Minions - 20

2x Enchanted Raven

  • 1 mana for a 2/2 is great value. He's a fine play on turn 1, and can also help our deck by providing tempo in later turns when we have one mana crystal to spare.

2x Acidic Swamp Ooze

  • 2 mana for a 3/2 is good value, but it’s the weapon destroying battle cry that makes this the best 2 mana minion in the Basic set.

2x Shattered Sun Cleric

  • A great card to play whenever you have a minion on the board. The dream is to buff a smaller minion to kill a larger minion, or a minion to survive what would have been an equal trade.

2x Violet Illusionist

  • Violet Illusionist provides great value for its cost and has the ancillary benefit of being able to shield our hero from damage when we use it to attack.

2x Chillwind Yeti

  • A plain 4 mana for a 4/5. He’s almost always going to be the largest minion on the board on turn 4. This is one of the best 4 mana minions in the game. With Druid you can potentially The Coin + Innervate him on turn 1, which is amazing.

2x Gnomish Inventor

  • In general, paying 1 additional mana on the cost of a card to draw another card is good value. In this light, Gnomish Inventor is really a 3 mana for a 2/4. This is good because a 2/4 will trade with two 3/2 minions.

2x Sen'jin Shieldmasta

  • A great card against aggro. 4 mana for a 3/5 is already fair, but the taunt is what makes this card good.

1x Prince Malchezaar

  • Prince Malchezaar is one of our primary win conditions in this deck. His value is similar to Boulderfist Ogre in terms of stats, but its the random Legendaries that he shuffles in our deck that can swing games in our favor against more expensive decks.

2x Boulderfist Ogre

  • A plain 6 mana for a 6/7. This card would actually be worse with 7 attack because of Big Game Hunter. 7 health means it survives 6 attack minions and Fireballs.

2x Ironbark Protector

  • 8 mana for a 8/8 taunt. This is a card your opponent has to deal with when it comes into play. Only truly weak to cards like The Black Knight, Big Game Hunter, and unconditional removal.

1x Medivh, the Guardian

  • Medivh the Guardian is a large threat, while providing the added benefit of being able to supercharge our spells to bring tempo onto the board. You'll generally want to play him the turn before you can play a large cost spell.

Spells - 10

2x Innervate

  • Free mana? What a bargain! This is best used to get your 4 cost minions out on turn 2 going first, and turn 1 with The Coin). Alternatively, you can use this to get 6 cost minions out on turn 4. It is very difficult to deal with an early Chillwind Yeti or Boulderfist Ogre. A well timed early Innervate can snowball games.

2x Claw

  • 1 mana for 2 damage and 2 armor. Cheap removal that can be used to clear your opponent’s 2 health minions.

2x Wild Growth

  • A great card to play early from your opening hand. Playing Wild Growth on turn 1 with The Coin is like having an extra coin every turn. This card has the most value the earlier it is played. The weakness of this card is that during mid-game (turns 4-6), playing Wild Growth might prevent you from playing a bigger minion, making it a dead card. However, if you hold onto Wild Growth long enough, or top-deck one late in the game with 10 mana crystals, playing Wild Growth will allow you to draw another card through Excess Mana.

2x Swipe

  • Pretty much the best Basic Druid card, and Druid’s only board clear spell.

2x Starfire

  • This can be used to take out 5 health minions or finish a game. As a bonus, it draws you a card. Starfire isn’t cheap removal, but it’s reasonable for its cost, and the Basic card set doesn’t have any better options.

Mulligan Guide

In general, you want to mulligan to setup your first three or four turns. Please note that there is a distinction between going first and going second in Hearthstone, and this should factor into your mulligan choices.

When going first, your advantage is the ability to play first. In addition, you gain mana crystals before your opponent. To take advantage of this, you want to be aggressive in your mulligan to put minions on the board.

When going second, your advantage is mainly The Coin, which gives you tempo over your opponent for a single turn, and also an extra card. Depending on the nature of your deck, whether it’s Aggro, Midrange, or Control, you’ll be looking for different things.

  • When playing an aggro deck, you’ll be looking for the same cards going second as you would going first. The objective is to quickly populate the board and bring down your opponent’s life total.

  • When playing a midrange deck, you’ll also be looking to get onto the board early, with the caveat that you can keep a single copy of a situational minion or spell that you think may be useful to counter an opponent. This might be a minion like Eater of Secrets to counter classes with Secrets or a removal spell like Frostbolt.

  • When playing a control deck, you’re looking to save the coin until much later in the game, generally when you can bring out a large late-game threat earlier than usual.

  • While I won’t make an exhaustive list, these are some of the cards you should consider keeping in your opening hand when playing this deck. In general, your goal with this deck is to get onto the board as soon as possible. It’s important to dig for an early 1 or 2 mana minion to play so you can begin to pressure your opponent’s life total.

Minions

  • 1 Mana: Enchanted Raven
  • 2 Mana: Acidic Swamp Ooze
  • 3 Mana: Shattered Sun Cleric with a 1 mana or 2 mana minion, Violet Illusionist

Spells

  • 0 Mana: Innervate
  • 2 Mana: Wild Growth

Gameplay Video

Sheng's Basic + Karazhan Druid

Deck Upgrades

To upgrade this deck, check out the Beast Druid section of ManaCrystals.com!

Coaching Lessons

If you’re interested in reaching Legend rank, or earning unlimited gold from arena, my team at HearthstoneCoaching.com would love to help! We’ve provided over a thousand hours of excellent coaching to students around the world.

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Want to Become Better at Other Games?

I also run RankOneCoaching.com, where our top coaches will develop a personal plan for you to achieve your dreams in other games. Personal lessons are an in-depth experience and most students improve significantly after just one full session!

Conclusion

I hope you enjoyed this guide! If you have questions, feel free to ask in the comment sections below.

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