This guide first appeared on Reddit here!
Hello! I'm Ogren543 and I previously wrote a guide for Zoo in standard. This month, I hit legend in wild. In this post I'll quickly review the deck I used and then provide some analysis or "snapshot" of the current Wild meta.
Record: 54 - 31 (64%)
Note on stats Trackobot currently doesn't have a way to sort by Wild/Standard, so I manually put a "comment" (the orange text bubble on the game) next to my games in Wild.
I could write an entire guide about the deck and all of its matchups, but I feel that it is unnecessary as there must be countless guides about Tempo Warrior or similar decks on the internet. Instead, I'll do an overview of the fringe cards/tech choices I used. However if you have any questions concerning the matchups, please feel free to ask me in the comments.
1x Whirlwind - This is a card that is usually found in a Patron Warrior deck, but I decided to include it in this deck as well. I found that even between Ravaging Ghoul and Death's Bite, I still found myself needing another whirlwind effect for more consistency against Zoo, Secret Pally, and other aggro matchups. The card is also a cheap and versatile way to activate Battle Rage, Frothing Berserker[card], [card]Grommash Hellscream, as well as other cards in the deck.
1x Acolyte of Pain - In a deck with so many whirlwind effects you might expect to see 2 of this card in the deck. This was originally the case until I made a switch-up when struggling around rank 2. I found that I was often losing because I lost the board, and not because I ran out of cards. With Battle Rages and the other acolyte, you have plenty of card draw already. The second acolyte is just too slow and redundant in my opinion.
4 Drops - Considering I'm in wild, the 4 drops I've chosen might seem a bit unusual. I don't include Piloted Shredder and instead opt for a pairing of Kor'kron Elite and Bloodhoof Brave. Shredder was another card that got cut. It, like Acolyte, was removed in order to make the deck faster. Shredder, while providing great value, still takes a turn to get going. Kor'kron on the other hand can push a lot of damage, get key value trades, and set up a good battle rage. The Brave also has an immediate board impact. It can protect your valuable minions, like Frothing Berserker or other large threats, while also being able to trade up into the likes of Loatheb, Sludge Belcher, or others when activated.
The rest of the deck I feel is somewhat standard but again, if you have any questions on the deck construction feel free to ask.
Wild Meta Analysis
In this section, I'm going to review the stats of my climb and make a 'snapshot' of the current meta.
This is the percent that each class was played during my run. The first thing you might notice is the abundance of Paladins, and the absolute disappearance of Rogue. Regarding Paladin, I think the reason they are being played so much is actually not because they are great in the meta, but more so because of the perception of Wild from the community that Secret Pally dominates. However, Secret Pally has bad matchups across the board against a lot of the popular decks, (Tempo Warrior, Shaman, Freeze Mage, Priest for example) and has about an even matchup against Midrange Hunter, the second most popular deck. I think as time goes on and the community becomes more informed about Wild, there will be less Secret Paladin in the meta.
As for Rogue, I think the class is just plain weak at the moment. It has virtually no cards that improve it in Wild as opposed to Standard (where the class is already weak) so there is very little incentive for people to play it.
One thing that did surprise me, is the relative lack of Warlocks in the meta. I believe both Zoo and Renolock are strong picks at the moment, so I don't really understand why it is so underrepresented at the moment.
Wild Meta Snapshot
I haven't really seen a complete meta snapshot for Wild yet so now attempt to make one based on my experience. The decks inside the tiers won't be in any particular order.
- N'Zoth Priest
- Midrange Hunter
- Tempo Warrior
- Tempo Mage
- Freeze Mage
- Control Warrior
- Aggro Shaman
- Secret Paladin
- Patron Warrior
- Face Hunter
- Midrange Paladin
- Control Paladin
- Midrange Shaman
- C'Thun Druid
- Ramp Druid
- Mech Mage
- Miracle Rogue
So that is my take on the meta after 85 games. It is certainly up to interpretation but I think that my list is at the very least a good guideline to what you will encounter and what you should be playing.
Thats it from me! Thanks for reading through this. If you have any questions or other comments please let me know.
If you want to reach me you can add me on Hearthstone at OgrenHS#1499 or PM me on Reddit.