(NOTE: This is more of a deck idea than an actual deck.) Paladin's pathetic early game cards in standard make it difficult build tempo decks. So, instead of worrying too much about turn 1-2, this deck tries to take the board around turn 4 using tempo swing granted by cards like truesilver/kings/technician. Then, a decent turn 5 play followed by a mysterious challenger, followed by a giant discounted dragon, followed by tirion, followed by another giant dragon will generally seal the game. At least theoretically.