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Medium 25557 mean streets of gadgetzan preview of revealed grimy goons cards

Introduction

This is Part 1 of a series of articles looking at the gang mechanics of Mean Streets of Gadgetzan. This series intends to highlight some of the cards that use and synergise with the key mechanics of each gang. This is meant to be a fun, insightful and inspiring starting point for people wanting to build decks around the themes and mechanics introduced in MSoG. For the most part, these articles will stick to cards introduced in this expansion but some other Standard cards have been included when appropriate. This is not meant to be an exhaustive list so if you think of or Discover (See what I did there?) other cards that you think work well, share them with others in the comments section below. Click for: Part 2 and Part 3

Hand Buffing with the Grimy Goons

So, ya wanna get wid da meanest, toughest family in town, eh kid? Well, you must have almost as much brain as brawn. Personally, I prefer muscle over grey matter but you'll do. Those that live and work in the Grime gotta stick together and that's what we do best. "You scratch my back..." and all'a dat. You get as many of da Goons together as you can, we make each other stronger. Take da Smuggler, dat technical Tauren can sort you out wid any gear you care to get your paws on. Don't even get me started on da Don, if he singles someone out you know they're gunna go far. Now, some folk, they're not so big on helpin' others but you keep 'em handy and they'll pull their weight in other ways. That Blubbery Baron, for instance, just loves the idea of giving...so long as it's lining his greasy pockets. The Gangster may not seem like much but he's a a one-man-gang! Why the Promoter? Don't make me laugh! You keep that orc around long enough, she'll pay dividends. You'd be surprised, how friends you thought you'd forgotten become game-changers once you lend 'em a helpin' hand. For instance, Moroes gets a lot harder to clear and I know a certain Echoing Ooze that could be a real pal to Goons entering the Wild. We'd better scram, kid, that siren's the heat and this Sally won't stop at anything to clean up Grime Street. The crazy copper even uses our own gear against us! So long!

Grimy Goons Neutral Cards
Grimy Goons Neutral Cards

Hunters

Has the fuzz gone? Good. Most Goons have a philosophy of 'spray n' pray' but not hunters. Those guys can hit a flea off a hyena's back (gives those scavengers a real boost!) Then again, maybe da nerves caused by being shot at is why da Zipgunner has such poor aim. Could also be da Trogg wid da whip, mind you. He don't care who he hits as long as something gets stronger. Every good hunter knows they can make a coin smuggling the beasts they snare, but watch out if those cooped-up critters get loose! Anotha' thing all great hunters have is a spare weapon or two, just in case something unsavory comes along. If you know Kodos like I know Kodos, then you know they can pack a serious punch, especially if you get dem riled up. Rats love the Grime and if you let one rat get his fill, you know all his friends are gunna come running.

Grimy Goons Hunter Cards
Grimy Goons Hunter Cards

Warriors

'Course Warriors are wid da Goons, dey can't keep away from a brawl. Most inhabitants of Grime Street trade weapons to make each other stronger. Warriors, on da other hand, dey get Brokers to buff their weapons then use da Knuckles to beat some sense into friend and foe alike. Not sure if that's brilliant or batty to be honest. Ol' Hobart, though, he loves tinkering and given half a chance he'll have your whole armory gleaming! The Gadgeteer has been here a long time so he knows all about helping others. Nobody minds some Stolen Goods, unless they're your own, and nothing is better at keeping the Guards sweet. Talking about Guards, the Alley Armorsmith strongly believes in one good turn preserves another or something like dat.

Grimy Goons Warrior Cards
Grimy Goons Warrior Cards

Paladins

Surprised to see da hoity-toity Paladins in Grime Street? Think their too high and mighty to get their tunics grubby? You forget, a Paladin loves pitchin' in, helpin' out, buffin' others up. If anything, Paladins have gone in more for the Grime Street philosophy than anyone else. Murlocs, Walruses, Dwarfs with cannons in their slacks; anyone is welcome as long as they're willin' to work together. With Outfitters and Enforcers making sure that anyone within sight is getting their dues, I reckon that if anyone is going to do the Goons proud, it's Mr. 'By the Holy Light,' ironically.

Grimy Goons Paladin Cards
Grimy Goons Paladin Cards

Comments (2)

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Rob_Bot

Definitely seeing Hunter and Paladins being the most effective GG decks. Another synergy card is Small Hands pulling the three 1-drops, and then boosting them with your card effects

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Fitzgig
Author

@Rob_Bot I agree about Hunters and especially Paladin's seeming to have the most likelihood of making the hand-buff work. Paladin's seem to have the most cards with the gang's effect out of all the classes. I did consider adding "Small Hands" but I wanted to focus on minions that really benefited from the hand buff.