Hi! I'm Asmodeus, Hearthstone coach and author of The Complete Guide for Hearthstone Player. Welcome back to the Heroic Karazhan Guide. Third wing of this adventure is very easy to beat if you have the right strategy. One Night in Karazhan has definitely lower level of difficulty compared to the previous adventure, but I'm still getting messages from people who find these guides helpful. As usually you'll find here decklists, strategies, and videos detailing each boss. You can copy those directly or just get inspired and use your own version of the deck.
Curator starts with the taunt just like in normal version of this fight but his health and armor amounts to a total of 55 hit points. For this reason, it would be much harder to go for an aggressive strategy, trying to race the enemy. A much better approach would be to either play a taunt focused deck (preferably a warrior) and try to fight for the board control, or focus on mass removal strategy like I did.
Mage is a great class for this purpose. I took as many good removal spells as possible and added few minions that synergize with them so that I can eventually use them to kill the Curator. Arcane Giant will become very cheap by the time you want to play him and Azure Drake will boost your spells as well as help you draw more cards to keep your hand size bigger than you opponent's. The Curator runs out of cards quickly and once he spends them all, he'll be drawing just one, poor quality, card each turn. That's the time you want to develop your board and finish the game, until then just hang on and remove everything he plays from the board.
The Nightbane fight on heroic mode is virtually identical to the standard one. Priest is definitely the best class here due to the most powerful late game tools. Here are some of the best cards in a 10 mana format:
- Mind Control: equivalent to silencing and destroying a chosen enemy minion + summoning the exact same thing, all in one card.
- Shadow Word: Death: cheap removal when targeting big creatures that lets you play another threat in the same turn.
- Resurrect: since all of your minions should be very expensive, resurrecting them brings a lot of tempo and value at the same time.
- Onyx Bishop: slightly worse than Resurrect but still very powerful.
- Faceless Manipulator: with so many expensive minions on both sides of the board you can play two of those in one turn or combine it with a removal spell.
- Sylvanas Windrunner: neutral version of Mind Control; it's delayed but very powerful in this format.
If you don't have all of the late game legendary cards, don't worry, you can easily beat this encounter using big, common minions such as Force-Tank MAX.
Terestian Illhoof could have been the most challenging boss of this wing if not for the terrible AI controlling him. The boss will make numerous mistakes and ultimately defeat himself if you give him the chance. The best way to defeat him is to let him stack the minions capable of damaging him and then use AoE damage to repeatedly kill them off. Warrior is the best fit for this fight due to the AoE class cards such as Whirlwind and Ravaging Ghoul
Abomination on your side of the board will cause the boss to not attack most of the time, so this card as well as Explosive Sheep are your best friends in this fight. Don't rush with killing enemy minions, it's often better to leave them at 1 health and let the Illhoof suicide them into Unstable Ghoul for example. This way he won't be able to attack with the newly spawned imps and you'll take no damage, giving you more time to draw additional AoE cards.
I hope this solves any issues you've encountered in heroic wing number three. Share your opinions or questions in the comments, I'm always happy to answer them and good luck in your games!
You can follow me on social media linked below:
If you're interested in 1 on 1 Hearthstone coaching - you can find more information about it here: Coaching with Asmodeus